Protect your
Lua scripts.
A custom virtual-machine compiler, per-request randomization, and single-use delivery. Your code is compiled to bytecode that never ships as readable Lua — and it stays yours.
See the
difference
Your clean, readable Lua becomes an unreadable VM-compiled payload — different on every single request.
local HttpService = game:GetService("HttpService") local data = HttpService:JSONDecode(response) for i, v in pairs(data) do print("Key:", i, "Val:", v) end
-- VM-compiled · per-request · no loadstring local A={};local B=(getfenv and getfenv(0)) A[1]=241;A[2]=7;A[3]=3;A[4]=198;A[5]=52 while #A<0x1f4 do A[#A+1]=(A[#A]*137+43)%251 end return B["\004\019..."](--[[ decoded frame ]])
Built different.
On purpose.
Not another wrapper. A custom VM architecture designed from scratch — every layer is our own code.
Per-Request Randomization
Every load generates a completely new obfuscated output — different opcodes, names, and structure. Pattern matching is impossible.
- Randomized opcodes on every request
- No two payloads are ever identical
- Static analysis breaks immediately
Virtual Machine Architecture
Scripts compile to custom bytecode that runs inside our proprietary VM. Standard decompilers produce garbage — there is no loadstring to hook.
- Proprietary instruction set
- Multi-layer bytecode encryption
- Anti-tamper integrity checks
One-Time Delivery
Each payload is served through a unique URL that expires after a single fetch. Intercept it and it's already dead.
- HMAC-signed delivery URLs
- Auto-expire after first fetch
- Intrusion detection on replay
Simple
pricing
Obfuscated code out. Higher plans get more of it.
- Full VM obfuscation
- 1 obfuscation / 24h
- Copy the protected code
- 3 obfuscations / 24h
- Stronger obfuscation strength
- Priority Discord support
- Unlimited obfuscations
- Maximum obfuscation strength
- Direct team support
The people
behind Sudo
